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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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Joshua Newnham Joshua Newnham
Author Profile Icon Joshua Newnham
Joshua Newnham
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Keeping the user informed

Within the Editor, search for the CursorWithFeedback prefab in the Project panel's search bar. Once found, drag onto the Hierarchy panel. This almost takes care of the cursor. We just need to add two dependencies, namely, GazeManager and HandManager. Create a new GameObject via the menu GameObject | Create Empty and rename to Gaze; this will be the GameObject we attach these components to. With the Gaze GameObject selected, click on the Add Component button from within the Inspector panel, enter, and select the GazeManager script. The GazeManager, as the name implies, provides information about the user's gaze, including the direction and position. Next, still with the Gaze GameObject, selected, click on the Add Component button from within the Inspector panel, enter, and select the script HandManager. The HandManager script tracks the...

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