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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Property exposing


By default, the Object Inspector displays all public member variables of a class unless it's in Debug mode or a private member is explicitly marked with the SerializeField attribute and in these cases private member variables will be shown too:

Property accessing from the Object Inspector

However, C# properties will never be displayed by default, either in Release or Debug mode. As discussed in Chapter 1, Unity C# Refresher, C# properties act like accessor functions to a variable. They essentially permit validation on each get and set operation because every get and set operation entails an internal function call. However, regardless of Unity's limitation in the Object Inspector, it's possible to write an editor extension that will show all properties for a class in the Object Inspector, which allows you to get and set the values directly. This section considers how in more detail. Again, we'll have reason to rely heavily on reflection.

Tip

More information on the SerializeField...

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