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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Pushing code from Unity3D

Unity provides several post-processing capabilities that allow you to both intercept and override and also add your own processing to just about anything in the Asset pipeline, anything from assets, scripts, and even the build process itself.

Processing assets

Post- or pre-processing of assets is very useful if you have custom-made or complex assets that need additional work once they are imported in Unity. In most cases, this is not needed as Unity does a lot of work for you by processing assets already.

Note

If you do create any asset-processing scripts, remember they need to be placed in Assets\Editor.

We won't go into too much detail here as it is a very large area; this section is mainly to highlight its existence for those who were not aware. It is well-worth reading and checking up on.

Tip

For more information about asset processing, refer to the Unity scripting reference guide at https://docs.unity3d.com/Documentation/ScriptReference/AssetPostprocessor.html...

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