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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Putting it together

Following on from the previous chapter, we will continue on our journey of the battle and kick off with some target practice.

Preparing the BattleManager script

As we prepare to attack our foe, we recognize that the player can only target one Goblin at a time with his trusty sword or axe (there could be some splash damage or knock - on attack later, but let's focus on our player's attack first). So, we'll add some variables to BattleManager to manage this.

We will also add some other elements to spruce up the battle, such as a selection circle or a target identifier, and add a variable to set a prefab for this.

So, open the BattleManager script and add the following variables to the top of the class:

private string selectedTargetName;
private EnemyController selectedTarget;
public GameObject selectionCircle;
private bool canSelectEnemy;

bool attacking = false;

public bool CanSelectEnemy
{
  get
  {
    return canSelectEnemy;
  }
}

public int EnemyCount
...
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