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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Examples

We'll continue working in the scene created in the Chapter 2, Canvases, Panels, and Basic Layouts, examples and will use the art assets imported for them. In addition to the art already added to our project, we'll be using art assets that I've modified from free art assets found at https://opengameart.org/content/platformer-pickups-pack.

The download from the previous link provides many individual images. I could have used those, but for performance reasons, it is best to use sprite sheets when possible. So you can find the sprite sheet labeled foodSpriteSheet.png in the code bundle.

To combine all the images into a sprite sheet, I've used the program Texture Packer, which can be found at https://www.codeandweb.com/texturepacker.

Before you begin with the following examples, complete the following steps:

  1. Import the foodSpriteSheet.png sprite sheet...
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