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Mastering Rust

You're reading from   Mastering Rust Learn about memory safety, type system, concurrency, and the new features of Rust 2018 edition

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346572
Length 554 pages
Edition 2nd Edition
Languages
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Authors (2):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
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Toc

Table of Contents (19) Chapters Close

Preface 1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Interacting with Databases in Rust 15. Rust on the Web with WebAssembly 16. Building Desktop Applications with Rust 17. Debugging 18. Other Books You May Enjoy

Approaches to memory allocation

At runtime, memory allocations in a process happens either on the stack or on the heap. They are storage locations that are used to store values during the execution of the program. In this section, we'll take a look at both of these allocation approaches.

The stack is used for short-lived values whose sizes are known as compile time, and is the ideal storage location for function calls and their associated context, which needs to go away once the function returns. The heap is for anything that needs to live beyond function calls. As mentioned in Chapter 1, Getting Your Feet Wet, Rust prefers stack allocation by default. Any value or instance of a type that you create and bind to a variable gets stored on the stack by default. Storing on the heap is explicit and is done by using smart pointer types, which are explained later in this chapter...

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