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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Chapter 1. As the Prophecy Foretold, a Hero is Born

Our journey begins with you, our hero, adventuring into the unknown in the hopes of starting and then finishing a role-playing game. We will discuss the history of role-playing games, the game features that we will develop throughout the book, and some considerations when evaluating the tools to help you develop your game. We will learn a brief history of game architecture, and how it relates to and differs from the architecture of LibGDX. Finally, we will look at the LibGDX project structure and run the default application so that we hit the ground running in the next chapter.

We will cover the following topics in this chapter:

  • Understanding the fundamentals of role-playing games
  • Technologies used when developing a role-playing game
  • Understanding the basics of a game architecture
  • Understanding the high-level component layout of LibGDX
  • Understanding the application lifecycle of LibGDX
  • Setting up your development environment
  • Understanding the build environment and project structure
  • Running the default demo project
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