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Mastering JavaScript Object-Oriented Programming

You're reading from   Mastering JavaScript Object-Oriented Programming Advanced patterns, faster techniques, higher quality code

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785889103
Length 292 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. A Refresher of Objects FREE CHAPTER 2. Diving into OOP Principles 3. Working with Encapsulation and Information Hiding 4. Inheriting and Creating Mixins 5. Defining Contracts with Duck Typing 6. Advanced Object Creation 7. Presenting Data to the User 8. Data Binding 9. Asynchronous Programming and Promises 10. Organizing Code 11. SOLID Principles 12. Modern Application Architectures

Chapter 1. A Refresher of Objects

Any JavaScript programmer knows that almost everything in this scripting language is an object—from arrays to functions, from regular expressions to dates. We can say that what is not a primitive data type is an object. But, even the primitive data types such as numbers or strings have object wrappers, that is, they are accessible via objects. So, we can argue that objects are vital in JavaScript, and we need to learn the use of objects as best as we can in order to create better applications. One way, for example, to better use objects is applying the Object-Oriented Programming (OOP) paradigm.

However, before diving into principles and pattern of this programming approach, let's start this first chapter with a quick recap about objects fundamentals. In particular, the chapter will discuss:

  • How to create and manage literal objects
  • How to define object constructors
  • What a prototype is and how to use it
  • The new ECMAScript 2015 class construct and its relation to objects, constructors, and prototypes
You have been reading a chapter from
Mastering JavaScript Object-Oriented Programming
Published in: Jun 2016
Publisher: Packt
ISBN-13: 9781785889103
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