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Mastering Arduino

You're reading from   Mastering Arduino A project-based approach to electronics, circuits, and programming

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788830584
Length 372 pages
Edition 1st Edition
Languages
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (23) Chapters Close

Preface The Arduino FREE CHAPTER Basic Electronics Circuit Diagrams Basic Prototyping Arduino IDE Programming the Arduino - The Basics Programming the Arduino - Beyond the Basics Motion Sensor Environment Sensors Obstacle Avoidance and Collision Detection Fun with Lights Fun with Sound Using LCD Displays Speech Recognition and Voice Synthesizing DC Motors and Motor Controllers Servo Motors Using a Relay Remotely Controlling the Arduino Creating a Robot Bluetooth LE Bluetooth Classic Another Book You May Enjoy

Prototyping

Prototypes are used to prove the specifications for a working concept or process rather than theoretical ones. A prototype, as we are referring to it in this book, is a model to test a concept or process. For simple concepts or process, we may create a prototype for the whole system but for my complex systems, we will want to break the system down into individual components and create a prototype for each component.

Prototypes with the Arduino usually consist of one Arduino microcontroller with one breadboard used to connect the components to the Arduino. For these prototypes, I use a holder that I designed and printed out with my 3D printer. The following photograph shows the holder with an Arduino Uno, Nano and a breadboard in it:

The holder is designed to hold an MB-102 breadboard, an Arduino Nano and either an Arduino Uno or Mega. If you have access to a 3D printer...

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