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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Camera management

So now we have a game in which we have a penguin that can fly and jump with a rocket fire particle system effect. Also, we have a basic environment of snow backgrounds in the scene as well. In this section, we will learn about how we to make the penguin move throughout an endless generated level and how the camera will always be focused on the penguin.

Making the penguin move forward

Let's start by making our penguin move in a forward direction. To do that, open the file PenguinController.cs created in Chapter 1, Introduction to Android Game Development with Unity3D. This file is contained in the Scripts folder of the Assets directory. Add the forward speed public field in the class, as shown in the following code:

    public float forwardMovementSpeed...
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