Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Adobe Captivate 2019

You're reading from   Mastering Adobe Captivate 2019 Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate

Arrow left icon
Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789803051
Length 770 pages
Edition 5th Edition
Arrow right icon
Authors (2):
Arrow left icon
Dr. Pooja Jaisingh Dr. Pooja Jaisingh
Author Profile Icon Dr. Pooja Jaisingh
Dr. Pooja Jaisingh
Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Getting Started with Adobe Captivate 2019 FREE CHAPTER 2. Working with Standard Objects 3. Working with Multimedia 4. Working with the Timeline and Other Useful Tools 5. Developing Interactivity 6. Crafting the Graphical Experience with Styles and Themes 7. Working with Quizzes 8. Capturing Onscreen Action 9. Producing a Video Demo 10. Creating a Responsive Project 11. Creating Virtual Reality Projects 12. Using Captivate with Other Applications 13. Creating Accessible eLearning 14. Variables and Advanced Actions 15. Finishing Touches and Publishing 16. Other Books You May Enjoy

Summary

In this chapter, you learned a lot about the standard non-interactive objects of Captivate. Although very simple to use, these objects are the fundamental building blocks of every single eLearning project that you will build with Adobe Captivate.

Among the objects you studied in this chapter, one of them stands out. The Smart Shape object lets you draw custom or predefined shapes in your project. These shapes can be used in such a wide variety of situations that they can advantageously replace the Text Caption object in most situations.

Another important object is the Image object. You have learned that there are two very different types of images. Bitmap images contain a fixed number of pixels and are therefore designed for a predefined size. SVG images contain vector paths and shapes used by the computer to regenerate the picture each time its size changes. SVG images are therefore resolution-independent and very lightweight.

Now, let's be honest. You are not there yet...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime