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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Introduction


What every game needs is an interface between a user and the game itself. In theory, a user interface should be able to provide two ways of interaction. This includes some form of status visualization and input controls. There's a part of computer science which deals with human-computer interaction or HCI in short.

This chapter will deal with a small part of HCI featuring a window as the basic element of interaction. This also means that a window can provide information to the user as well as taking input from the user. Windows plays a major role in the WIMP (windows, icons, menus, and pointer) interaction used in many modern operating systems.

Efficient text rendering will be important because it's the most used medium to display exact information.

Many ideas introduced in this chapter will be based on principles used in modern web browsers as they are most widely used applications in terms of HCI.

In the end, you'll be able to design any kind of user interface with ease.

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