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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Summary

Well, I hope that you have an understanding of what it takes to package up and deploy your game on multiple platforms, and in fact, considering how Gradle works, it is entirely possible to build everything you need in one go:

gradlew android:assembleRelease ios:createIPA html:dist

I know because I have done this!

In this chapter, we looked at how to set up our Android releases and how to export the project with iOS, and we then looked at HTML and how we can generate JavaScript to cover this platform.

In the next chapter, we are going to look at how to integrate a third-party service and how to interact with it in LibGDX.

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