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Learning Python Design Patterns - Second Edition

You're reading from   Learning Python Design Patterns - Second Edition

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785888038
Length 164 pages
Edition 2nd Edition
Languages
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Authors (2):
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Gennadiy Zlobin Gennadiy Zlobin
Author Profile Icon Gennadiy Zlobin
Gennadiy Zlobin
Chetan Giridhar Chetan Giridhar
Author Profile Icon Chetan Giridhar
Chetan Giridhar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Design Patterns 2. The Singleton Design Pattern FREE CHAPTER 3. The Factory Pattern – Building Factories to Create Objects 4. The Façade Pattern – Being Adaptive with Façade 5. The Proxy Pattern – Controlling Object Access 6. The Observer Pattern – Keeping Objects in the Know 7. The Command Pattern – Encapsulating Invocation 8. The Template Method Pattern – Encapsulating Algorithm 9. Model-View-Controller – Compound Patterns 10. The State Design Pattern 11. AntiPatterns Index

Introducing the Command pattern


As we saw in the previous chapter, Behavioral patterns focus on the responsibilities that an object has. It deals with the interaction among objects to achieve larger functionality. The Command pattern is a behavioral design pattern in which an object is used to encapsulate all the information needed to perform an action or trigger an event at a later time. This information includes the following:

  • The method name

  • An object that owns the method

  • Values for method parameters

Let's understand the pattern with a very simple software example. Consider the case of an installation wizard. A typical wizard may contain multiple phases or screens that capture a user's preferences. While the user browses through the wizard, s/he makes certain choices. Wizards are typically implemented with the Command pattern. A wizard is first launched with an object called the Command object. The preferences or choices made by the user in multiple phases of the wizard are then stored in...

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