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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

What you need for this book

LibGDX is a cross-platform game development framework. For development, you will need a computer running either Windows (Vista/7/8), Linux (for example, Ubuntu), or Mac OS X (10.9+).

Additionally, you will need to download the LibGDX framework for game development. You can download LibGDX from http://libgdx.badlogicgames.com/releases/. Download the version 0.1.2 of LibGDX as this is the version that is used in this book.

The Integrated Development Environment (IDE) used in this book is Eclipse. You can download the Eclipse IDE from http://www.eclipse.org/.

To develop games for the Android platform, you will need an Android device running Android 2.2 (Froyo) or higher, supporting OpenGL ES 2.0, and the official Android Software Development Kit (SDK) that can be downloaded from http://developer.android.com/sdk/index.html.

To develop games for an iOS platform, you will need Mac OS X (10.9+) and an iOS device.

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