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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Chapter 1. Introduction to LibGDX and Project Setup

This book will take you on an exciting tour to show and teach you about game development using the open source LibGDX framework. Actually, you have chosen just the right time to read about game development as the game industry is in a remarkable state of change. With the advent of increasingly powerful smartphones and tablets as well as the ever-growing application stores for desktop computers and mobile platforms serving millions of users a day, it has never been easier for Independent Game Developers (also known as Indies) to enter the market with virtually no risks and very low budgets.

In this chapter, you will learn about what LibGDX is and the advantages that it provides when developing your own games. You will also get a brief overview of the feature set that LibGDX provides.

Before you can start developing games with LibGDX, you have to install and set up your development environment accordingly. You will be using the freely available and open source software Eclipse as your Integrated Development Environment (IDE) to set up a basic project that uses LibGDX. It will feature a runnable example application for every currently supported target platform. These platforms are as follows:

  • Windows
  • Linux
  • Mac OS X
  • Android (2.2+)
  • iOS
  • HTML5 (using JavaScript and WebGL)

    Note

    The target platforms, namely, Windows, Linux, and Mac OS X will from now on be referred to as desktop and also share a project in our development environment.

You are going to explore what a game needs by looking at it from a technical standpoint, and why it is so important to plan a game project before the development starts.

At the end of this chapter, you will be introduced to the game project that is going to be developed and enhanced throughout this book.

You have been reading a chapter from
Learning LibGDX Game Development- Second Edition
Published in: Jan 2015
Publisher: Packt
ISBN-13: 9781783554775
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