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Learning Lego Mindstorms EV3

You're reading from   Learning Lego Mindstorms EV3 Build and create interactive, sensor-based robots using your LEGO MINDSTORMS EV3 kit

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783985029
Length 284 pages
Edition 1st Edition
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Author (1):
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Gary Garber Gary Garber
Author Profile Icon Gary Garber
Gary Garber
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Toc

Table of Contents (14) Chapters Close

Preface 1. Engineering Notebook FREE CHAPTER 2. Mechanical Design 3. Drive Train and Chassis 4. Sensors and Control 5. Interacting with EV3 6. Output from EV3 7. Advanced Programming 8. Advanced Programming and Control 9. Experiment Software and Data Logging 10. Other Programming Languages 11. Communication between Robots 12. Advanced Robot – Gyro Boy Index

Graphical programming


The graphical programming features allow you to write simple programs based on sensor (or calculated) values on a graph. Unfortunately, you are limited to only the Action blocks, which include controlling the motors, the brick display, the brick lights, and the speaker. Again, the EV3 tutorials do a satisfactory job of explaining some elementary uses of the graphical programming. For instance, LEGO describes how to use the value of the temperature sensor to control a fan. One particular use of the graphical programming, which I like, is to program a three-level bang-bang controller. With the normal EV3 programs, this takes a few additional steps, but is rather straightforward with graphical programming. This also makes the concept of a setpoint and a bang-bang controller easy to understand for the most novice of students.

In the following screenshot, we see a graphical program using Reflected Light Intensity from our Color Sensor. The graph is broken into three regions...

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