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Learning Java Functional Programming

You're reading from   Learning Java Functional Programming Create robust and maintainable Java applications using the functional style of programming

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781783558483
Length 296 pages
Edition 1st Edition
Languages
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Authors (2):
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Richard M. Reese Richard M. Reese
Author Profile Icon Richard M. Reese
Richard M. Reese
Richard M Reese Richard M Reese
Author Profile Icon Richard M Reese
Richard M Reese
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Functional Programming 2. Putting the Function in Functional Programming FREE CHAPTER 3. Function Composition and Fluent Interfaces 4. Streams and the Evaluation of Expressions 5. Recursion Techniques in Java 8 6. Optional and Monads 7. Supporting Design Patterns Using Functional Programming 8. Refactoring, Debugging, and Testing 9. Bringing It All Together Index

The game's architecture


The game uses several classes and interfaces. These are summarized here:

  • Character: This represents the player

  • Command: This represents a command and its arguments

  • Direction: This holds a direction, such as north or south, and the corresponding location you will arrive at for the direction

  • FunctionalCommands: This holds commands and executes them

  • FunctionalZork: This is the main class containing much of the game mechanics

  • GameElements: This holds collections of game elements and the current location

  • Item: This represents an item

  • Location: This represents a location in the game

  • NPC: This represents an NPC

We will explore how each of these classes is implemented. For a few of the classes, we will not show the getter/setter methods. Otherwise, the critical elements of the classes will be explained.

Understanding the GameElements class

The GameElements class is composed of HashMaps for the game's locations, items, NPCs, and commands. In addition, the class holds a reference...

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