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Learning Java by Building Android  Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788839150
Length 774 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (28) Chapters Close

Preface 1. Java, Android and Game Development FREE CHAPTER 2. Java: First Contact 3. Variables, Operators and Expressions 4. Structuring Code with Java Methods 5. The Android Canvas Class – Drawing to the Screen 6. Repeating Blocks of Code with Loops 7. Making Decisions with Java If, Else and Switch 8. Object-Oriented Programming 9. The Game Engine, Threads, and The Game Loop 10. Coding the Bat and Ball 11. Collisions, Sound Effects and Supporting Different Versions of Android 12. Handling Lots of Data with Arrays 13. Bitmap Graphics and Measuring Time 14. The Stack, the Heap, and the Garbage Collector 15. Android Localization -Hola! 16. Collections, Generics and Enumerations 17. Manipulating Bitmaps and Coding the Snake class 18. Introduction to Design Patterns and much more! 19. Listening with the Observer Pattern, Multitouch and Building a Particle System 20. More Patterns, a Scrolling Background and Building the Player's ship 21. Completing the Scrolling Shooter Game 22. Exploring More Patterns and Planning the Platformer Project 23. The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels 24. Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds 25. Intelligent Platforms and Advanced Collision Detection 26. What next? Index

Enumerations

An enumeration is a list of all the possible values in a logical collection. Java enum is a great way of, well, enumerating things. For example, if our game uses variables which can only be in a specific range of values and if those values could logically form a collection or a set, then enumerations are probably appropriate to use. They will make your code clearer and less error-prone.

To declare an enum in Java we use the keyword, enum, followed by the name of the enumeration, followed by the values the enumeration can have, enclosed in a pair of curly braces {...}.

As an example, examine this enumeration declaration. Note that it is a convention to declare the values from the enumeration in all uppercase.

private enum zombieTypes {
   REGULAR, RUNNER, CRAWLER, SPITTER, BLOATER, SNEAKER 
};

Note at this point we have not declared any instances of zombieTypes, just the type itself. If that sounds odd, think about it like this. We created the Apple class, but to use it, we had...

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