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Learning Java by Building Android  Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788839150
Length 774 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (28) Chapters Close

Preface 1. Java, Android and Game Development FREE CHAPTER 2. Java: First Contact 3. Variables, Operators and Expressions 4. Structuring Code with Java Methods 5. The Android Canvas Class – Drawing to the Screen 6. Repeating Blocks of Code with Loops 7. Making Decisions with Java If, Else and Switch 8. Object-Oriented Programming 9. The Game Engine, Threads, and The Game Loop 10. Coding the Bat and Ball 11. Collisions, Sound Effects and Supporting Different Versions of Android 12. Handling Lots of Data with Arrays 13. Bitmap Graphics and Measuring Time 14. The Stack, the Heap, and the Garbage Collector 15. Android Localization -Hola! 16. Collections, Generics and Enumerations 17. Manipulating Bitmaps and Coding the Snake class 18. Introduction to Design Patterns and much more! 19. Listening with the Observer Pattern, Multitouch and Building a Particle System 20. More Patterns, a Scrolling Background and Building the Player's ship 21. Completing the Scrolling Shooter Game 22. Exploring More Patterns and Planning the Platformer Project 23. The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels 24. Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds 25. Intelligent Platforms and Advanced Collision Detection 26. What next? Index

Summary

We have covered a lot of ground in this first chapter. We learned why games, Android and Java are a good and potentially profitable way to learn to program. We discovered how Android and Java work together and had a look at the six games that we will build throughout this book. Finally, we got started on the first game, Sub' Hunter and deployed the blank project to the emulator and a real device.

In the next chapter, we will learn the first set of basics for Java and coding in general as well as scratch the surface of some more advanced Java topics that we will keep coming back to throughout the book. These topics include object-oriented programming, classes, objects, and methods as well as how these topics are intimately related.

We can then make sense of the code that Android Studio generated for us (in SubHunter.java) and start to add our own code.

You have been reading a chapter from
Learning Java by Building Android Games - Second Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788839150
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