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Learning D3.js 5 Mapping

You're reading from   Learning D3.js 5 Mapping Build cutting-edge maps and visualizations with JavaScript

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Length 298 pages
Edition 2nd Edition
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Authors (3):
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Thomas Newton Thomas Newton
Author Profile Icon Thomas Newton
Thomas Newton
Oscar Villarreal Oscar Villarreal
Author Profile Icon Oscar Villarreal
Oscar Villarreal
Lars Verspohl Lars Verspohl
Author Profile Icon Lars Verspohl
Lars Verspohl
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Toc

Table of Contents (13) Chapters Close

Preface 1. Gathering Your Cartography Toolbox FREE CHAPTER 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Path

When creating maps with D3, the path SVG tag is used most often. Using the definition from W3C, you can think of the path tag as a series of commands that explain how to draw any shape by moving a pen on a piece of paper. The path commands start with the location to place the pen and then a series of follow-up commands that tell the pen how to connect additional points with lines. The path shapes can also be filled or have their outline styled.

Let's look at a very simple example to replicate the triangle we created as a polygon.

Open your browser, go to http://localhost:8080/chapter-2/path.html, and you will see the following output on your screen:

Right-click anywhere in the triangle and select Inspect element.

The path command for this shape is as follows:

<path d="M 120 120 L 220 220, 420 120 Z" stroke="steelblue" 
fill="lightyellow&quot...
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