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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 2. Adding Interactivity – The Making of a Concentration Game

By definition, a game is interactive in some way. Players have to be part of it by doing things. The simplest form of interactivity is clicking or touching tiles in the game.

A Concentration game is simple to explain, but it will cover some new and important concepts, such as:

  • Creating multiple instances of game assets
  • Extending classes to improve its capabilities. Actually, there are no classes in JavaScript, but they are emulated using variables and prototypes
  • Adding gradients
  • Making assets react to clicks and touches
  • Changing sprite images on the fly
  • Adding text labels
  • Removing sprites from the game

By the end of the chapter, you will be able to create a full Concentration game using space for customization.

As the project created in the previous chapter is more than just a Hello World game and rather acts as a blueprint for all your future projects, you'll start building our Concentration game out of the...

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