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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Creating Components objects and C# objects


So far in this book, you've been taught the basics of writing code to create Components for GameObjects. Incorporating a State Machine into Unity means I have to take you just a little further into the normal C# programming environment.

This will help your game coding in two ways:

  • You will understand what Unity is doing behind the scenes when it creates Component objects in memory

  • Making use of a C# interface will help with the game control logic

Unity creates Components behind the scenes

You already know that a Unity script is really just a file on your hard drive that defines a class. Attaching this script to a GameObject allows Unity to create a Component object in memory when you click on Play.

Unity hides this process of creating a Component object from your view. In my opinion, making things simple by automating processes is great because it saves time; however, it doesn't help you understand how to code.

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