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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – accessing a variable in the current Component


Let's look at accessing a variable in LearningScript from inside LearningScript.

  1. Modify LearningScript as shown in the following figure:

  2. Save the file.

  3. In Unity, click on Play.

What just happened?

Here are the outputs in the Console:

An analysis of the code shown in the previous code screenshot is as follows:

Line 6: string myString = "Access the variable ";

  • myString is the variable that will be accessed

  • Notice that it's private by default, yet it can still be accessed

Line 17: Debug.Log(myString + "the normal way.");

  • This is how we have been accessing the value stored in a variable, by just using the variable name

  • The string value in myString, Accessing this variable, is substituted for the variable name

  • myString is being accessed without using Dot Syntax or GetComponent(), because a script always has access to its own variables and methods

Line 18: Debug.Log(this.myString + "using 'this' keyword.");

  • myString is being accessed using...

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