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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Creating a GUI

At this point, we have several scripts working together to give players access to movement, jumping, collecting, and shooting mechanics. However, we're still missing any kind of display or visual cue that shows our player's stats, as well as a way to win and lose the game. We'll focus on these two topics as we close out this last section.

Displaying player stats

UIs are the visual components of any computer system. The mouse cursor, folder icons, and programs on your laptop are all UI elements. For our game, we want a simple display to let our players know how many items they've collected, their current health, and a textbox to give them updates when certain events happen.

UI elements in Unity can be added in the following two ways:

  • Directly from the + menu in the Hierarchy panel, like with any other GameObject
  • Using the built-in GUI class in code

We're going to stick with the first option, since the built...

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