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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy
Getting Your Hands Dirty with Unity

Creating a game involves much more than just simulating actions in code. Design, story, environment, lighting, and animation all play an important part in setting the stage for your players. A game is, first and foremost, an experience, which code alone can't deliver. 

Unity has placed itself at the forefront of game development over the past decade by bringing advanced tools to programmers and non-programmers alike. Animation and effects, audio, environment design, and much more are all available directly from the Unity Editor without a single line of code. We'll discuss these topics as we define the requirements, environment, and game mechanics of our game. However, first, we need a topical introduction to game design. 

Game design theory is a big area of study and learning all its secrets can consume an entire career...

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