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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

UE4's TArray<T>

TArrays are UE4's version of a dynamic array. To understand what a TArray<T> variable is, you first have to know what the <T> option between angle brackets stands for. The <T> option means that the type of data stored in the array is a variable. Do you want an array of int? Then create a TArray<int> variable. A TArray variable of double? Create a TArray<double> variable.

So, in general, wherever a <T> appears, you can plug in a C++ type of your choice. Let's move on and show this with an example.

An example that uses TArray<T>

A TArray<int> variable is just an array of int. A TArray<Player*> variable will be an array of Player* pointers. An array is dynamically resizable, and elements can be added at the end of the array after its creation.

To create a TArray<int> variable, all you have to do is use the normal variable allocation syntax:

TArray<int> array;

Changes to the TArray variable are...

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