Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

Arrow left icon
Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Chapter 3. If, Else, and Switch

In the previous chapter, we discussed the importance of memory and how it can be used to store data inside a computer. We spoke about how memory is reserved for your program using variables, and how we can include different types of information in our variables.

In this chapter, we will talk about how to control the flow of our program and how we can change what code gets executed by branching the code using control flow statements. Here, we'll discuss the different types of control flow, as follows:

  • If statements
  • How to check whether things are equal using the == operator
  • Else statements
  • How to test for inequalities (that is, how to check whether one number is greater or smaller than another using the operators >, >=, <, <=, and !=)
  • Using logical operators (such as not (!), and (&&), or (||))
  • Our first example project with Unreal Engine
  • Branching in more than two ways:
    • The else if statement
    • The switch statement
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image