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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Chapter 10. Inventory System and Pickup Items

We want our player to be able to pick up items from the game world. In this chapter, we will code and design a backpack for our player to store items. We will display what the player is carrying in the pack when the user presses the I key.

As a data representation, we can use the TMap<FString, int> items covered in the previous chapter to store our items. When the player picks up an item, we add it to the map. If the item is already in the map, we just increase its value by the quantity of the new items picked up.

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