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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Creating a copy of the level piece


We are now ready to write a clever method that will copy levelPrefab and place it at the right location on the level.

Add the following method to the LevelGenerator class:

When creating procedurally generated levels, we want to make sure that the level is different every time the player sees it. For our solution, we simply want to pick a random element from the levelPrefabs.

Please take a look at Unity's reference and search for Random.Range. You will realize that Random.Range returns a randomly generated number that lies between two numbers (min and max).

So, if we use Random.Range, passing 0 and the count of all level prefabs, we have at our disposal a random integer number. We can use this number as an index from the levelPrefabs list. This is exactly what we are doing in line 33.

Great! Now we know how to generate a random number to help us pick the right levelPrefab to copy and add to the level.

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