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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Planning your Lumberyard development process

Each game development process is unique. Even game studios that are releasing a sequel to a successful game will have differences in how they develop each game. Team composition, goals, timelines, and tools are all subject to change. The following game development process diagram provides an overview of how the major components and sub processes might work together:

Planning your Lumberyard development process

Here are some Lumberyard tools that can be used by individuals or teams on your game project to simultaneously work on major components of the game. These tools are presented in alphabetical order so no importance or significance levels should be assumed. In some cases, the tools are embedded in a project component description. So, not all items listed below are names of specific Lumberyard tools.

There is some overlap, as several different teams will need to use more than one tool. As appropriate, references to this book's chapters are provided so you know where to find additional...

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