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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Exploring the Draw and Fill tools


As we start working with the drawing tools in this chapter, it would be best for you to have a new document loaded up so that we have room to play around. In order to do that, navigate to File | New. We will also use the example files provided with the book's code bundle.

Your document's dimensions and settings should be set from the previous chapter. New documents always open with a vector layer on the right-hand side Layers Panel, labeled Layer 1. This is perfect for us as all of the drawing tools require a vector layer to be used. We will be discussing the difference in layer types in Chapter 3, Exploring Layers and Timelines.

Some drawing tools have features that can be adjusted at the top of the Anime Studio window. We will refer to this area as the top bar.

The drawing tools are located on the left-hand side of your screen by default. The tools we will be looking at are divided into two panels: Draw and Fill. If you go in order while learning these tools...

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