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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Chapter 7. Detecting Collisions and Reacting to Events

In this chapter, we are going to add a physics-based collision detector to our game and create events based on the detected collisions. We are going to learn how to trigger events from different phases of a collision and for specific types of colliding bodies. We will also learn how to handle these collision events and many other events such as "game over".

Finally, we are going to learn how to play sound effects that we prepared earlier in the game during the events to improve their overall feel.

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