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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Chapter 4. HUD and Text Display

In this chapter, we will learn about text output. We will look deeper into how fonts are created and stored and analyze the possible problems of AndEngine's way of displaying text characters. We will also learn how to create multilingual games and how to localize them.

We will see how to put text on a screen utilizing a heads-up display (HUD) in order to display the score of the game. Alternative ways of displaying text messages will also be discussed.

Finally, we will cover the basics of Android and AndEngine logging and debugging output.

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