In this chapter, we generated a Skybox using a cubemap, and learned to apply various textures to it. We also learned how to create the separate texture file to load our textures in the code. Also, we learned how to draw the skybox and created our game world using it.
There's a bonus chapter for you on Model Loading on the following link: https://www.packtpub.com/sites/default/files/downloads/ModelLoading.pdf
In this chapter, you'll learn how to setup Assimp (Open Asset Import Library) on Windows using CMake for all our Model Loading needs. You'll also get to learn how to create mesh class and Model class to handle loading of our model.