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Learn Java with Projects

You're reading from   Learn Java with Projects A concise practical guide to learning everything a Java professional really needs to know

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781837637188
Length 598 pages
Edition 1st Edition
Languages
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Authors (2):
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Maaike van Putten Maaike van Putten
Author Profile Icon Maaike van Putten
Maaike van Putten
Dr. Seán Kennedy Dr. Seán Kennedy
Author Profile Icon Dr. Seán Kennedy
Dr. Seán Kennedy
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Java Fundamentals
2. Chapter 1: Getting Started with Java FREE CHAPTER 3. Chapter 2: Variables and Primitive Data Types 4. Chapter 3: Operators and Casting 5. Chapter 4: Conditional Statements 6. Chapter 5: Understanding Iteration 7. Chapter 6: Working with Arrays 8. Chapter 7: Methods 9. Part 2: Object-Oriented Programming
10. Chapter 8: Classes, Objects, and Enums 11. Chapter 9: Inheritance and Polymorphism 12. Chapter 10: Interfaces and Abstract Classes 13. Chapter 11: Dealing with Exceptions 14. Chapter 12: Java Core API 15. Part 3: Advanced Topics
16. Chapter 13: Generics and Collections 17. Chapter 14: Lambda Expressions 18. Chapter 15: Streams – Fundamentals 19. Chapter 16: Streams: Advanced Concepts 20. Chapter 17: Concurrency 21. Index

Exercises

With interfaces and abstract classes, we can improve our application structure even further! Take a look at the following exercises to test your knowledge:

  1. Dinosaurs, no matter the exact species, have common behaviors such as eating and moving. Define an interface that encapsulates these behaviors, come up with a logical name for it, and implement it in the Dinosaur class.
  2. Our park uses different types of vehicles for different purposes. Design an abstract class called Vehicle and derive concrete classes such as Jeep and Helicopter from it.
  3. Modify the Vehicle class so that it includes an abstract method called travel() that provides different implementations in its subclasses.
  4. Make our Dinosaur class sortable by implementing the Comparable interface to compare dinosaurs based on their age.
  5. Similarly, our employees also have common behaviors. Define a Worker interface with methods that represent these behaviors and implement it in the Employee class...
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