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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Recognizing the Environment

Throughout this book, we have looked at the numerous ways of how our device, with the help of ARCore, can track the user, understand the user's world, and render an alternate reality. ARCore uses the device's sensors and camera as inputs to constantly update what it perceives as the user's real world. However, what if we wanted to do more for the user; perhaps identify a certain object, sign, or landmark? That would require a much more advanced set of tools. Even just 5 years ago, this would seem like an incredibly daunting task. With the advent of OpenAI, thanks to Mr. Musk, many other companies have started to open source and make their tools available. This has led to phenomenal explosive growth in these technologies, colloquially referred to as Machine Learning (ML), and broadened their accessibility to everyone. Fortunately, for...

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