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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Estimating light direction


Google provides us with a robust solution for estimating the amount of light in an AR scene with ARCore. As we learned, light direction is an equally important part of scene lighting. Google didn't intentionally ignore estimating light direction with ARCore; it's just that that problem is really difficult to do right. However, Google did provide us with just enough tools in ARCore to be able to estimate light direction, providing some simple assumptions. First, we need to assume that our user, for now anyway, will remain in the same room or area. Second, our user will need to look in at least an 180 degree arc across their vision, or more simply put, the user just needs to look around. Third, it works best if the real-world environment is lit from a distant single bright source, such as the sun. Based on those assumptions, we can simply store the direction the user saw the brightest image in and use that to reverse calculate our light direction. This may sound...

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