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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Light Estimation

Magicians spend hours in front of a mirror, watching and studying every angle of their performance in order to get it just right. They realize that every detail needs to be perfect in order for the audience to believe in the illusion. Even a single mistake can ruin not only the illusion, but the entire performance and credibility of the magician. As harsh as it is, this is no different to what it's like building an AR app. If your app will immerse a user in your world, you need to make it as believable as possible. This includes ensuring that all the virtual objects in a scene look like they belong. Magicians use lighting and perspective tricks to fool the user into believing that something is real. We have already seen how we use perspective, so now we need to cover and enhance our use of lighting.

In this chapter, we will cover how ARCore uses light...

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