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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Draw What I Want – a speech-enabled application


Draw What I Want is a cool demo application, which will draw a set of predefined objects with a specific color using your voice command. For example, if you say "draw red circle", the application will draw a red circle. Let's start building the application by applying the learning from whatever concepts we have covered.

Setting up the project

The steps for implementing the code are as follows:

  1. Start a new instance of Visual Studio.

  2. Create a new project by navigating through File | New Project.

  3. You will see the New Project dialog box. Choose C# as our development language and select WPF Application Template and type the name as DrawWhatIWant.

  4. From the Solution Explorer window, right-click on the Reference folder and select Add References.

  5. Include a reference of the Microsoft.Kinect assembly.

  6. As we are going to interact with Microsoft Speech API, include a reference to the Microsoft.Speech assembly.

  7. From Solution Explorer open the MainWindow.xaml file...

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