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Julia Programming Projects

You're reading from   Julia Programming Projects Learn Julia 1.x by building apps for data analysis, visualization, machine learning, and the web

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788292740
Length 500 pages
Edition 1st Edition
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Author (1):
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Adrian Salceanu Adrian Salceanu
Author Profile Icon Adrian Salceanu
Adrian Salceanu
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Julia Programming FREE CHAPTER 2. Creating Our First Julia App 3. Setting Up the Wiki Game 4. Building the Wiki Game Web Crawler 5. Adding a Web UI for the Wiki Game 6. Implementing Recommender Systems with Julia 7. Machine Learning for Recommender Systems 8. Leveraging Unsupervised Learning Techniques 9. Working with Dates, Times, and Time Series 10. Time Series Forecasting 11. Creating Julia Packages 12. Other Books You May Enjoy

Adding a Web UI for the Wiki Game

Developing the backend of our game was quite a learning experience. This strong foundation will serve us well—the modular approach will allow us to easily convert the read-eval-print loop (REPL) app into a web app, while our understanding of types will prove to be priceless when dealing with Julia's web stack and its rich taxonomy.

We're now entering the last stage of our game development journey—building a web user interface for the Six Degrees of Wikipedia. Since building a full-featured web app is no simple feat, this last part will be dedicated to this task alone. In the process, we will learn about the following topics:

  • Julia's web stack; namely, the HTTP package and its main components—Server, Router, HandlerFunction, and Response
  • Architecting a web app to take advantage of HTTP and...
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