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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Implementing a multi-file game


The first thing you have to ask yourself is, "When are the other files loaded?" The classical approach is to have simple levels and load the next one at the end of the previous one. This is the typical scenario for a platform game.

Another approach is to have one big level and load a sublevel when you reach a given point. Typically, in an RPG the big level would be the outside world and the sublevel would be the inside of buildings. In both of these examples, the loading of the file doesn't need to be done asynchronously.

The last common approach is to have a single very large level made of many sublevels. This is typically what you have for MMORPG. Here you need to load the files asynchronously so that the player doesn't notice that the sublevel has to be loaded.

The challenge you will face depends greatly on which of the aforementioned situations you find yourself in. They can be divided as follows: loading a tile map, a sprite, and loading a logic behavior...

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