Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

Arrow left icon
Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 2. The First Real Java Program - Sorting Names FREE CHAPTER 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

The Game class


An instance of the Game class contains a Row holding the secret color values and also contains a Table. When there is a new guess the Game instance stores the guess into the Table and also sets the number of positions and colors matching the secret row.

package packt.java9.by.example.mastermind; 
  
 public class Game { 
  
     final Table table; 
     final private Row secretRow; 
     boolean finished = false; 
  
     public Game(Table table, Color[] secret ) { 
         this.table = table; 
         this.secretRow = new Row(secret); 
     } 
  
     public void addNewGuess(Row row) { 
         if( isFinished()){ 
             throw new IllegalArgumentException( 
                        "You can not guess on a finished game."); 
         } 
         final int positionMatch = secretRow. 
                           nrMatchingPositions(row.positions); 
         final int colorMatch = secretRow. 
                           nrMatchingColors(row.positions); 
         row.setMatch...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime