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Intel Galileo Blueprints

You're reading from   Intel Galileo Blueprints Discover the true potential of the Intel Galileo board for building exciting projects in various domains such as home automation and robotics

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785281426
Length 192 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Marco Schwartz Marco Schwartz
Author Profile Icon Marco Schwartz
Marco Schwartz
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Toc

Table of Contents (14) Chapters Close

Preface 1. Setting Up the Galileo Board and the Development Environment FREE CHAPTER 2. Creating a Weather Measurement and Data Logging Station 3. Controlling Outputs Using the Galileo Board 4. Monitoring Data Remotely 5. Interacting with Web APIs 6. Internet of Things with Intel Galileo 7. Controlling Your Galileo Projects from Anywhere 8. Displaying the Number of Unread Gmail E-mails on an LCD Screen 9. Automated Remote Gardening with Intel Galileo 10. Building a Complete Home Automation System 11. Building a Mobile Robot Controlled by the Intel Galileo Board 12. Controlling the Galileo Board from the Web in Real Time Using MQTT Index

Testing the LCD screen


We are now ready to test the LCD screen. The following is the complete code that I've used to do so:

// Libraries
#include <Wire.h>
#include <LiquidCrystal_I2C.h>
#include <SD.h>
#include <Ethernet.h>

// LCD Screen
LiquidCrystal_I2C lcd(0x27,20,4);

void setup()
{
  // Initialize LCD screen
  initDisplay();
  
}

void loop()
{
  // Print message on the LCD screen
  lcd.setCursor(0,0);
  lcd.println("This is a test of the LCD screen!");
}

// Initialize LCD screen
void initDisplay()
{
  lcd.init();      
  lcd.backlight();
  lcd.clear();
}

Let's look at the code line by line:

The first part of the code includes the libraries that we need in order to carry out this project. The four libraries that you should include are Wire.h, LiquidCrystal_I2C.h, SD.h, and Ethernet.h:

#include <Wire.h>
#include <LiquidCrystal_I2C.h>
#include <SD.h>
#include <Ethernet.h>

Then, we declare the LCD instance. If you have used a different screen...

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