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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

OOP in Lua

OOP in Lua is different than that in C++. In C++, you define a class and create instances of the class. The classes defined are unique types at the language level.

In Lua, there is no native class concept. OOP in Lua is prototype-based. This is more like JavaScript if you are familiar with it. For a Lua table, if an entry is not present, you can instruct Lua to check another table for it, which acts as the prototype for the table you are explicitly referencing.

For ease of understanding, it’s fine to call this prototype table the “class” and the table the “object”. Or, you can call the relationship “inheritance.” Although prototype and class are two different object-oriented (OO) methodologies, sometimes people use the two terms interchangeably.

Let’s write a class that we will use to learn how to call Lua table functions. Suppose we want to keep a list of places we want to go and note whether we have visited...

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