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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Executing a Lua file

In Chapter 1, we used the Lua library to load a file and run the script. We will do the same here but in a more proper C++ way. In LuaExecutor.h, add the following new code:

#include <string>
class LuaExecutor
{
public:
    void executeFile(const std::string &path);
private:
    void pcall(int nargs = 0, int nresults = 0);
    std::string popString();
};

You can of course make all those member functions const, for example, std::string popString() const, because in LuaExecutor we only keep the Lua state L transparently and do not change its value. Here, we are omitting it to prevent too many line breaks in code listings.

executeFile is our public function and the other two are internal helper functions. In LuaExecutor.cc, let us implement executeFile first:

#include <iostream>
void LuaExecutor::executeFile(const std::string &path)
{
    if (luaL_loadfile...
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