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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Control structures

The Lua control structures are quite similar to the C++ control structures. Try to compare them with their C++ counterparts as you learn about them.

For the code shown in this section, you can put them in another Lua script file named 2-controls.lua, and import it with dofile in the Lua interpreter. You can put each example in a separate function so that you can test the code with different parameters. By now, you should be comfortable using the Lua interpreter, so we will not show how to do it in the rest of this chapter.

We will first explore how to do conditional branching in Lua, and then we will venture into loops.

if then else

The Lua if control structure is similar to the C++ one. However, you do not need the parentheses around the test condition, and you do not use the curly brackets. Instead, you will need the then keyword and the end keyword to delimit the code branches, for example:

if a < 0 then a = 0 end
if a > 0 then return a else...
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