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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Mixed Reality - what it is?

We talked about VR and AR. Now, think of MR as a hybrid of VR and AR. Using MR, a user can view the real world just like in AR, but can also view virtual objects as in VR. The difference with MR is that those virtual objects are referenced or anchored with the real space. That means that the virtual object is interacting within the real world.

For example, suppose you have a physically real table in front of you, and now using MR you are viewing a virtual ball; if you drop a virtual ball object on a table, in MR, that virtual ball will interact with the physical table. This means that it will bounce on the physical table, and roll off from the table to the ground.

The immersive experience of the virtual world with the real world is so strong in MR that it is very hard to break that illusion.

A user viewing a MR object in real space

At the time of writing this book, there are very few MR devices available on the market; Microsoft HoloLens is one of them. This book is focused on developing the MR experience, using HoloLens.

Mixed Reality in the field

MR is still evolving, and lot of different industries are still exploring possibilities with it. The following are some of them, which represent early progress:

  • Education and training: MR has already started transforming the way education and industrial training are delivered. Companies have started using MR as a medium for delivering readiness/training content to participants.
  • Exploring new markets: MR is giving an opportunity to enterprises to rethink their marketing strategy and target new customers. Few popular automobile companies have started using MR device in their specialized car showrooms. With this, they can target consumers early in the sales cycle, even before the first model of the car is available.
  • Healthcare: The possibilities for MR in the healthcare industry are enormous. Physicians can use MR devices to visualize consolidated reports, and these devices can also be used as a guidance device during operations or diagnosis.
  • Gaming: The gaming industry may become one of the biggest consumers of MR devices. There are so many possibilities for MR games that can interact with the real world.
You have been reading a chapter from
HoloLens Blueprints
Published in: Jun 2017
Publisher: Packt
ISBN-13: 9781787281943
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