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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Summary


In this chapter, you learned how to build the various platforms that HaxeFlixel supports. You experienced how easy it is to build games that run on these platforms with no code changes and minimal amounts of work. You also learned the essentials of setting up an iOS application, which have some very broad uses.

To continue learning, I suggest looking into the project files created for both Android and iOS, looking at what you can change, and playing around with running them through their respective IDEs.

In the next chapter, we'll go over what we accomplished with our game so far and talk about features that could be added to enhance the experience and build up what's been learned. After this, you will be directed to additional features of Haxe, OpenFL, and HaxeFlixel to check out and grow more as a game developer.

To finish things off, you will be directed to useful sites and resources to keep learning.

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