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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Updating enemies


We're going to add some new art and functionality to our enemies. We'll add a two-frame looping animation that will make the enemies seem livelier.

The enemies will be made to spawn offscreen on the right and at a random y coordinate. They will fly across to the left side of the screen. After flying to the left side of the screen they will respawn on the right side of the screen at a new y coordinate and begin again.

They will also have a function that can be called when they are destroyed by the player. This will fade them out and then make them respawn.

To start, open Enemy.hx so we can make the changes we need.

Adding imports

To start, let's add the new imports we'll need:

import flixel.FlxG;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;
import flixel.util.loaders.TexturePackerData;

Adding variables

Next, let's add the new variables that we'll need, as follows:

private var texturePackerData:TexturePackerData;	
private var movementTween:FlxTween;

private var spawnTimer...
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